Training on innovation in fields of art and design

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Product description

Bag code: EDUGE30315025 Days: 3 training days ("Today’s training 5 hours") Time: 15 training hours Program overview: This program revolves around training on innovation in the fields of art and design (definition - types - characteristics - objectives - positives - negatives .. etc). It will be presented through the following units: First training unit: Artistic renewal: from idea to application Second training unit: Responsible design: between innovation and social impact Third training unit: Art of the future: between artificial intelligence and interactive experiences Program objectives: - To enable the trainee to recognize ways to develop creative skills in design and visual arts. - To explain the importance of enhancing the ability to employ modern techniques in artistic production. - To deduce how to motivate innovation by integrating art with sustainable community solutions. Program topics: First training unit: (Artistic renewal: from idea to application): - Launching artistic creativity through visual thinking techniques - How to launch artistic creativity through visual thinking techniques - 7 main advantages of visual thinking - Integrating digital techniques with traditional artistic practices - Transforming abstract concepts into tangible design works Second training unit: (Responsible design: between innovation and social impact): - Developing sustainable design solutions with social impact - Exploring non-traditional materials in artistic expression - Building a distinctive visual identity for creative projects - Elements of visual identity - How to build a distinctive visual identity for creative projects Third training unit: (Art of the future: between artificial intelligence and interactive experiences): - Analyzing contemporary artistic trends and forecasting the future - An integrated methodology for analyzing contemporary artistic trends and forecasting the future - Future outlook in contemporary artistic trends: the creative compass for a transforming era - Designing interactive and engaging artistic experiences for the audience - Employing artificial intelligence in developing artistic works - Generative artificial intelligence? - How is artificial intelligence used in the creative world? - Employing artificial intelligence in developing multi-faceted creative works Contents of the bag: PowerPoint 120 Trainer's guide 89 Trainee's guide 79 Activities 6 Introductory guide 4 References 5 Evaluation forms and data 6 Pre- and post-test 10 Videos 6 Images 21 Mind maps 1 Brochure 1 Training bag model: Please click here to view the training bag model